Sharp X68000 Emulators The Sharp X68000, often referred to as the X68k was a computer system only released in Japan, that naturally, prior to using the Internet, I had never heard of. Originally released in 1987, it came with a 10 MHz Motorola 68000 CPU, 1 MB of RAM and no hard drive. The last model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM and optional 80 MB SCSI hard drive.
RAM in these systems was expandable to 12 MB, although very few programs required more than two megs. If you want to talk about “PERFECT” arcade to computer translations of games, look no further than the X68000. When i first used an emulator for the X68000 back in the late 90s, and saw such perfect ported classics as Mat Mania, Afterburner, Bubble Bobble, Galaga 88, Street Fighter 2, etc. I was completely floored. I had always been impressed with the Amiga home ports of games, but the X68000 even outdid the Amiga.
Contents. Operating system The X68k ran an developed for Sharp by, called, which features commands very similar to those in (typed in ). Pre-2.0 versions of the OS had command line output only for common utilities like 'format' and 'switch' while later versions included forms-based versions of these utilities, greatly improving their usability. At least three major versions of the OS were released, with several updates in between. Cryptigo p7mviewer crack. Other operating systems available include for X68030 and. Early models had a called 'VS' (Visual Shell); later ones were packaged with.
A third GUI called Ko-Windows existed; its interface is similar to. These GUI shells could be booted from floppy disk or the system's hard drive.
Most games also booted and ran from floppy disk; some were hard disk installable and others require hard disk installation. Since the system's release, Human68k, console, and SX-Window C compiler suites and ROMs have been released as public domain and are freely available for download. Case design The X68000 features two soft-eject 5.25' floppy drives, or in some of the compact models, two 3.5' floppy drives, and a very distinct case design of two connected towers, divided by a retractable carrying handle.
This system was also one of the first to feature a software-controlled power switch; pressing the switch would signal the system's software to save and shutdown, similar to the design of modern PCs. The screen would fade to black and sound would fade to silence before the system turned off. The system's keyboard, although rather poorly designed overall, has a mouse port built into either side. The front of the computer has a headphone jack, volume control, joystick, keyboard and mouse ports.
The top has a retractable carrying handle (only on non-Compact models), a reset button, and a (NMI) button. The rear has a plethora of ports, including stereoscopic output for 3D goggles, FDD and HDD expansion ports, and I/O board expansion slots. Display The monitor supports 15/24 and 31 kHz with up to 65,535 colors and functions as a cable-ready television ( standard) with composite video input.
It was an excellent monitor for playing compatible arcade boards due to its analog RGB input and refresh timing. Disk I/O Early machines use the rare (SASI) for the hard disk interface; later versions adopted the industry-standard small computer system interface (SCSI). Per the hardware's capability, formatted SASI drives can be 10, 20 or 30 megabytes in size and can be logically partitoned as well. Floppy disks came in a couple of different formats, none of which are natively readable on other platforms, although software exists that can read and write these disks on a DOS or Windows 98 PC. Expansion Many add-on cards were released for the system, including networking (Neptune-X), SCSI, memory upgrades, CPU enhancements (JUPITER-X 68040/060 accelerator), and I/O boards. The system has two joystick ports, both 9-pin male and supporting Atari standard joysticks and controllers. Capcom produced a converter that was originally sold packaged with the X68000 version of Street Fighter II′ that allowed users to plug in a or controller into the system.
Sharp X68000 Computer
The adapter was made specifically so that users could plug in the Capcom Power Stick Fighter controller into the system. Arcade at home, it's very similar to arcade hardware of the time, and it served as the Capcom CPS system development machine. It supports separate text RAM, graphic RAM and hardware sprites. Sound is produced internally via Yamaha's then top-of-the-line FM synthesizer and a single channel OKI MSM6258V for. Due to this and other similarities it played host to many in its day. Games made for this system includes, Akumajo Dracula ( Castlevania in other regions, the X68000 version was ported to the as ), Cho Ren Sha 68k (which has a Windows port) and many others. Many games also supports the and MIDI modules for sound as well as mixed-mode internal/external output.